Computer Graphics World March 2008

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Product Description Computer Graphics World magazine provides award-winning editorial coverage of film, TV, DV, Gaming, the Web and Graphic Arts. Each issue presents product news, user stories, industry analysis, in-depth feature articles and hands-on reviews. Student animators make the grade on their short-film projects By Jenny Donelan If these student films—sampled from among those that had the honor of appearing in the SIGGRAPH 2006 Electronic Theater and Animation Theater—have any common thread, it is their sense of playfulness and humor. That playfulness is apparent even when the theme is potentially dark or deep.

Product Description
Computer Graphics World magazine provides award-winning editorial coverage of film, TV, DV, Gaming, the Web and Graphic Arts. Each issue presents product news, user stories, industry analysis, in-depth feature articles and hands-on reviews.

Student animators make the grade on their short-film projects
By Jenny Donelan
 
If these student films—sampled from among those that had the honor of appearing in the SIGGRAPH 2006 Electronic Theater and Animation Theater—have any common thread, it is their sense of playfulness and humor. That playfulness is apparent even when the theme is potentially dark or deep.

"Noggin" takes a clever and fanciful look at the evolution of man and the Great Flood. In "My Date from Hell," the devil is a genuinely nice guy. "Our main aim was to make a funny film that the audience would enjoy," says Tom Bracht, co-director and animator of "Hell." "Profound melancholic short animations are great, but attending festivals, we always like to see films that make us laugh."

The film "ToyArtist:papa&baby" looks at play head-on and its importance relative to work. Ironically, the darkest film of them all is based on a children’s nursery rhyme, "Solomon Grundy." Although the film points out how "sometimes life can just be a series of rituals that go by," according to the film’s animation director, Chris Myers, it still has elements of lightheartedness, notably the comic reactions of its main character as life spins him around. "We tried to put a little bit of humor into it as well," says Myers.

These films, produced at schools and universities, have a common element of playfulness, but their unseen commonality is that they required a lot of work to produce. Creating films like these is how student animators preparing to enter the workforce learn about late hours, teamwork, schedules, pipelines, and trial and error. For example, although it took a year and 10 months to make "Noggin," says director Alex Cannon, "if we were to do it again, it would probably take four months." But he concedes, "Part of doing it was learning the process."

 

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