Computer Graphics World June 2008.rar (4.34 MB)
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Computer Graphics World June 2008.rar (4.34 MB)
This is a magazine that I've received for almost a couple of years. It's always a good quick read and has lots of info on new software. Also, there's always a behind-the-scenes feature on the latest computer animated films and movie special effects. It's certainly not Blender-specific but, I think it's important to know what's going on in the industry, outside of your own preferred sphere of activity.
The magazine focuses on innovative graphics technology and applications. Written for engineers, researchers, designers, and animators, CGW explores how leading-edge graphics techniques are used in CAD, architecture, scientific visualization, special effects, digital video, film, and interactive entertainment.
Bearing Up ('Toon Style)
Two improbable buddies—Boog, a 900-pound grizzly bear voiced by Martin
Lawrence, and Elliot, a one-antlered mule deer voiced by Ashton
Kutcher—exhibit the strong graphic shapes with lush textural details
used in Open Season, an animated film created with 3D tools.
Corps Values (Game Simulation)
On July 4, 2002, the United States Army introduced America’s Army,
an online PC action game intended as an information vehicle to teach
teens, through the use of virtual experiences, about soldiering as a
career choice. The initial goal was simple: Provide the information
within the entertaining and immersive environment of a
high-production-value game, thereby reducing the Army’s initial search
costs for new recruits.
Faces in the Crowd (Crowd Animation)
Shortly after finishing his film Jimmy Neutron: Boy Genius, director John Davis received a copy of the book The Ant Bully
from Tom Hanks. Though Davis and Hanks had never met, the
actor/producer thought that Davis would be a good choice to develop the
story, which he’d been reading to his son, into a CG film. Davis liked The Ant Bully, and devised a potential take on it within a few days.
GPUs Unplugged (Graphics Processors)
Today, makers of computer processing units (CPU), graphics processing
units (GPU) and graphics cards, and graphics-oriented workstations
assume as much, if not more, space and attention at industry trade
shows and exhibits as the major software developers serving the content
creation market. The latest industry figures likewise reflect the
growing market position of these tech companies.
and more…
The magazine's website also accepts Gallery Submissions. Accepted submissions are featured in the magazine. There are many works within the Blender community on par with the types of works regularly shown in the magazine so, this would be a great way to get more media exposure for Blender!
The magazine is available in print or digital format. Also, most of the magazine's contents are available on their website.
You can subscribe to their e-Newsletter here.
You can subscribe to their printed magazine here.
Note that, as with most free print magazines, there is a short
application to fill out and you have to actually be accepted. But, hey,
if I can get a subscription, just about anyone can. Also, note that I
have never received any junk mail (snail or electronic) as a result
from filling out the application.
They also provide a FAQ page located here.

































